As a technical artist on WoT Excalibur I worked on site at Wargaming Seattle prior to finishing the project remotely.
While working on this title I was able to take on many tasks, a recurring theme in my work history. My ability to rapidly learn complex systems combined with my depth of experience allows me to tackle new challenges quickly and effectively.
Challenges included creating Havok destructible objects and wrangling level of detail adjustments for 1000+ objects. Our team collaborated on production design for optimizing and refactoring assets and maps to PS4 and XBox One.
Vehicle specific activities included asset integration, geometry changes, and creating materials to meet the specific demands of the engine.