Rise of the Dragon was my introduction to making games as a professional developer.
My first job was converting 8bit art assets down to 4bit EGA 16 fixed color palette images. The first conversion step was handled via command line followed by hand dithering and cleanup in Dpaint. My machine specs: 12.5mhz 286 pc with 128k of ram
My second task was to convert the same art for the 32 color Amiga version of RotD. The Amiga could take advantage of unique color palettes per image with two color slots held in reserve. Working with 30 colors felt luxurious after exploring the limits of EGA.