QC Games – Breach

QC Games Logo

I was hired under contract to help the QC Games team hit key milestones for Breach.

• Unreal Engine 4 based game
• Particle and environment VFX from design to creation including texture work, engine setup and placement

• Worked with engineering teams to develop impact effects for characters and weaponry across multiple surface types
• Materials and shader network development in Blueprint
• Modeling for modular environment assets

QC GAMES BC1

The flowing water shader for this fountain was crafted in UE4 engine complete with accurate ripples, real time reflection and refraction.

QC GAMES BC2

Particles included dust mote fields, a variety of birds and butterflies, water splashes, ocean spray and more.

QC Butterfly

Butterfly texture for animated UE4 geometry particle.