Senior technical artist on a proof of concept and technology demo for virtual reality platforms:
• Created 2d and 3d assets for an Unreal Engine 4 based VR prototype using Maya, 3ds Max, Photoshop and Substance Painter
• Created materials and shaders
• Created UE4 Blueprint based functional objects
• Designed look and feel and applied lighting for multiple environments
• Developed particle effects from concept to completion and implementation
All visual assets and detailed descriptions are under non-disclosure agreements.