Heart of China

Heart of China was the second game I worked on at Dynamix. I was responsible for scanning and organizing background art paintings, tracking asset progress and converting VGA images to EGA and Amiga formats.

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Opening scene

Above you can see a 256 color VGA background image of the opening scene. Below is the 16 color version of the same screen in game after conversion.

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Opening scene in the fixed EGA palette

I was able to mass convert most of the game art in to Macintosh format by myself using a tool I had early access to called Debablizer.

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Macintosh intro screen

Hundreds of frames of animation and still images were scanned, organized, and wrangled in to the Dynamix tool set.

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Many gradients were dithered by hand, a challenging process with only 16 fixed colors available .

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David Lee as Chi

Adobe invited me to a demo of a soon to be released tool called Photoshop. I immediately introduced Photoshop in to the art conversion process making significant advances in turn around time and quality of the resulting artwork.