I was the solo local artist during my work on Enemy Territory: Quake Wars for the PS3. I worked with our local production and engineering teams to convert the entire contents of a front line PC game and fit it on to the PS3.
ET:QW featured Jet packs, a recurring theme in my portfolio.
Towards the end of the project I optimized all 12 environments that shipped with the game taking over level design editing in addition to my art tasks. I created legal screens for international languages and formats, contributed to global marketing materials and handled other tasks along the way.
ET:QW was created in id Tech 4.