Call of Duty III: Black Ops – PS3, X360

Every game has challenges, giant games have giant challenges.

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Call of Duty: Black Ops III

I was deployed as a senior technical artist during the conversion of Call of Duty assets as we ported the game to the PS3 and XB 360 consoles.

I worked closely with the engineering staff as the art and game engine started to meld in to a playable state.

Tasks included level editing and lighting in the Radiant editor, asset reduction in Maya and Simplygon, art wrangling, process design, team building and more.

On a project this big there was endless opportunity and demand for me to give it my all.

Visual quality comparison - multiplayer

Visual quality comparison – multiplayer

Visual quality comparison - Zombies

Visual quality comparison – Zombies