I worked as a technical artist on this exciting game based on Ian Fleming’s classic James Bond adventure.
Graybox test levels were constructed to test new game play elements.
I helped design and build several game play elements on this project, most notably the jet pack that was featured in several levels. The Pierce Brosnan Bond from EoN was temporarily used as a Connery stand in.
As a version control administrator on this game I carefully reviewed many art assets before submission to ensure build stability, rendering performance requirements and visual quality.
One of my main jobs on this title was managing the deployment of Renderware as our new game engine. I played a busy role in technical art support as we learned how to use a new set of tools.